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SCIENTIFIC THINKING
As is generally
known, science and education are one of strategic resources of the state, one
of fundamental forms of culture of civilization, as well as competitive
advantage of every individual.
Global discoveries
of modern life occur both deep in and at the junction of various sciences, and
at that, often and often the more unusual the combination of sciences is, the
wider range of scientific prospects is promised by non-standard conspectus of
their combination, for example, biology and electronics, philology and
mathematics, etc.
Discoveries in one
area stimulate development in other spheres of science as well. Scientific
development of a society is a programmable and predictable phenomenon, and this
issue is specifically dealt by the futurology science.
Modern techniques
of pedagogy, psychology, medicine and other sciences do not only enable
orientation and informational "pumping" of human brain, but also the formation
of an individual's character optimally suitable for the role of scientist.
Unlike a computer,
any human being has intuition - the element of thinking so far in no way
replaceable (although some developments in this sphere are coming into being).
Narrow specialization of scientists tapers the scope of their activity and is
explained by an immense volume of information required for modern scientist.
This problem is
being solved (partially though) through a variety of actions -
intellectualization of computers, "simplification" of information (its
reduction to short, but data intensive/high-capacity formulas and
formulations), application of psycho-technologies. Psycho-technologies
(mnemonics, educational games, hypnopaedia, (auto-) hypnosis, propaganda and
advertising methods and techniques, including technotronic and pharmacological
/nootropic preparations/, etc.) make it possible to solve the following
problem.
A "black box"
concept applied in computer science designates a system into which the chaotic
information is entered, and in a little while a version, hypothesis or theory
is produced. A human being represents (with some reservations though) such a
system. Information processing occurs consciously and subconsciously based on
certain rules (program). The more information processing rules we enter, the
fewer number of degrees of freedom remains in the system. Hence, it is
desirable to enter the very basic axioms. Differences in programs (even mere
default - but without lack of key information) form differences in opinions and
argumentation. The longer the period of program operation is (including based
on internal biological clock), the greater the effect one can expect. The
provability of success is directly proportional to the quantity of
samples/tests, hence it is desirable to build in basic mechanisms of scientific
thinking at the earliest age possible in a maximum wide audience and to
stimulate their active work, and in certain time intervals make evaluation and
update of "programs" of thinking.
"Comprehension by
an individual of new skills occurs only step-wise. Transition between two
following mental conditions takes place: "I'll never understand how this can be
done and I'll never be able to do it" and "it is so obvious that I can't
understand what needs to be explained here". Except for early childhood, the
leaps of this kind occur when mastering reading and mastering writing,
mastering all standard extensions of set of numbers (fractional, negative,
rational numbers, but not complex numbers), when mastering the concept of infinitesimal
value and its consequences (the limits), differentiation, when mastering
integration, complex of specific abilities forming the phenomenon of
information generating (in other words, in the course of transition from
studying science or art to purposeful/conscious professional creative
work).
We hereby note that
at any of these stages, for the reasons not quite clear to us, the leap may not
occur. It means that certain ability has not turned into a stage of
subconscious professional application and cannot be used randomly by an
individual for the solution of problems he/she faces. At that, the required
algorithm may be well known.
In other words, an
individual knows letters. He/she knows how to write them. He/she can form words
from them. He/she can write a sentence. But! This work would require all
his/her intellectual and mainly physical effort. For the reason that all
resources of the brain are spent for the process of writing, errors are
inevitable. It is obvious that despite formal literacy (the presence of
knowledge of algorithm) an individual cannot be engaged in any activity for
which the ability to write is one of the basic or at least essential skills.
Similar state of an
individual is widely known in modern pedagogy and is called functional
illiteracy. Similarly, one can speak of functional inability to integrate
(quite a frequent reason for the exclusion of the 1st and 2nd grade students
from physical and mathematical departments). Curiously enough, at higher levels
the leap does not occur so often, to the extent that it is even considered
normal. The formula: "An excellent student, but failed to make proper choice of
vocation. Well, he's not a physicist by virtue of thinking - well, that's the
way" (the leap allowing to mechanically employ specific style of thinking /
physical in this case / did not occur).
As to automatic
creativity, these concepts in general are considered disconnected, and
individuals for whom the process of creation of new essentialities in science
and culture is the ordinary professional work not demanding special strain of
effort are named geniuses. However, a child sick with functional illiteracy
would perceive his peer who has mastered writing to the extent of being able of
doing it without looking into a writing-book, a genius, too! Thus, we arrive at
the conclusion that creativity at the level of simple genius is basically
accessible to everyone. Modern education translates to pupils' knowledge (of
which, according to research, 90% is being well and almost immediately
forgotten) and very limited number of skills which would in a step-wise manner
move the individual to the following stage of intellectual or physical
development.
One should know
right well that endless school classes and home work, exhausting sports trainings
are no more than eternal "throwing of cube" in the hope that lucky number will
come out - in the hope of a "click" (in a brainstorming - "hitchhiking"). And
the "click" may occur at the first dash. It may never occur as well.
Accordingly, the philosophy "repetition is the mother of learning" in effect
adds up to a "trial-and-error method" which has been for a long time and fairly
branded as such by TRIZists (the followers of Inventive Problems Solution
Theory).
As a matter of
fact, the uneven nature of transition between "in"-and "out"- states at the
moment of "click" suggests that it is a question of structural transformation
of mentality. That is, "click" requires destruction of a structure (a pattern
of thought, a picture of the world) and creation of another one in which a new
skill is included "hardwarily" to be used automatically. Restrictions stimulate
internal activity.
It is proven that
creative task "Draw something" without setting pre-determined conditions with
restrictions is carried out less productively and less originally than the
task: "Draw an unusual animal with a pencil during 30 minutes". Required
personal qualities - traits of character /temperamental attributes/ may be
divided into four conventional groups: necessary, desirable, undesirable and
inadmissible.
Knowledge can be
divided into two groups: means and ways of information processing (including
philosophy, logic, mathematics, etc.), the so-called meta-skills or
meta-knowledge/ which are universal and applicable in any field of activity),
and the subject (subjects) matter per se.
From the view point
of methodology all methods of scientific knowledge can be divided into five
basic groups:
1. Philosophical
methods. These include dialectics and metaphysics.
2. General scientific
(general logical) approaches and research methods - analysis and synthesis,
induction and deduction, abstraction, generalization, idealization, analogy,
modeling, stochastic-statistical methods, systemic approach, etc.
3.
Special-scientific methods: totality of techniques, research methods used in
one or another field of knowledge.
4. Disciplinary
methods, i.e. a set of methods applied in one or another discipline.
5. Methods of
interdisciplinary research - a set of several synthetic, integrative methods
generated mainly at the cross-disciplinary junction of branches of science.
Scientific cognition is characterized by two levels - empirical and
theoretical. Characteristic feature of empirical knowledge is the fact fixing
activity.
Theoretical cognition
is substantial cognition /knowledge per se/ which occurs at the level of high
order abstraction. There two ways to attempt to solve a problem: search
for the necessary information or investigate it independently by means of
observation, experiments and theoretical thinking. Observation and experiment
are the most important methods of research in the process of scientific
cognition. It is often said that theory is generalization of practice,
experience or observations.
Scientific
generalizations often imply the use of a number of special logical methods:
1) Universalization
/globbing/ method which consists in that general points/aspects/ and properties
observed in the limited set of experiments hold true for all possible cases;
2) Idealization method
consisting in that conditions are specified at which processes described in
laws occur in their pure form, i.e. the way they cannot occur in reality;
3)
Conceptualization method consisting in that concepts borrowed from other
theories are entered into the formulation of laws, these concepts acquiring
acceptably /accurate/ exact meaning and significance.
Major methods of
scientific cognition are:
1) Method of
ascending from abstract to concrete. The process of scientific cognition is
always connected with transition from extremely simple concepts to more
difficult concrete ones.
2) Method of
modeling and principle of system. It consists in that the object inaccessible
to direct research is replaced with its model. A model possesses similarity
with the object in terms of its properties that are of interest for the
researcher.
3) Experiment and
observation. In the course of experiment the observer would isolate
artificially a number of characteristics of the investigated system and examine
their dependence on other parameters. It is necessary to take into account that
about 10 - 25% of scientific information is proven outdated annually and in the
near future this figure can reach 70%; according to other sources, the volume
of information doubles every 5 years. It means that the system of
education/teaching and "non-stop" retraining applied in some cases will become
a universal and mandatory phenomenon, whereas the boundary between necessary
and desirable knowledge will become more vague and conventional. In modern
conditions active and purposeful studying of someone's future sphere (spheres)
of activity should start 4-5 years prior to entering the university.
Considerable
development will be seen in "preventive" (pre-emptive, anticipatory) education
taking into account prospects of development of science for 3-5-10 years from
no on. Masterful knowledge of methods of scientific-analytical and creative
thinking is becoming the same social standard and a sign of affiliation to
elite social groups as, for example, the presence of higher education diploma.
The law of inverse proportionality of controllability and the ability to
development says the more the system is controllable, the less it is capable of
development. Controllable development may only be overtaking/catching up/.
Now, a few thoughts
about errors in the course of training. Traditional approach tends to
consider an error as the lack of learning, assiduity, attention, diligence,
etc. As a result the one to blame is a trainee. Error should be perceived as a
constructive element in the system of heuristic training. An educational
institution is just the institute where the person should make mistakes under
the guidance of a teacher.
An important
element of cognitive system is professional terminology. The lack of knowledge
of terms would not release anyone from the need to understand ... Each term
contains the concentrated mass of nuances and details distinguishing the
scientific vision of the matter in question from the ordinary, unscientific
understanding... It should be mentioned that the process of teaching/educating/
is a stress which has pluses and minuses, whereas the process of studying is a
much smaller stress.
One of the main
tasks in terms of (self-) education may be the formation of active desire
(internal requirement) to study and be engaged in (self-) education with
independent search of appropriate means and possibilities.
Special
consideration should be given to teaching/training means and methods, i.e. what
is comprehensible to one group of trainees may be useless for others. Major
differentiation would be seen in age categories plus individual features.
Training games are
quite a universal tool used for a wide range of subjects and development of
practical skills, since the game reflects the trainee's behavior in reality. It
is a system that provides an immediate feedback. Instead of listening to a
lecture the trainee is given the individual lesson adapted for his/her needs.
Game is modeling of reality and method of influencing it by the trainee. Some
minuses of game include conventionality and schematic nature of what is going
on and the development of the trainee's behavioral and cogitative stereotypes.
Major strategic
consequences of wide spread of scientific thinking skills may include systemic
(including quantitative - qualitative) changes in the system of science,
education and industry, sharp increase of labor force mobility (both "white"
and "blue collar") and possible global social-economic and social-political
changes.
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